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A downloadable game for Windows

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🚀PROJECT SCI-FI

Genre: Sci-Fi Parkour FPS | Developer: Solo Dev | Engine: Unity


About the Game

Run. Fight. Defy Gravity.
Step into NEON VEIL: Breach Protocol — a fast-paced first-person shooter where high-octane parkour meets heavy firepower in a neon-lit cyberworld.

You are the last breach agent — a rogue glitch in the machine racing through a city of secrets. Slide, dash, wall-run, and grapple through massive levels to uncover the truth behind the AI-controlled regime.

Key Features

High-Speed Parkour Gameplay: Wall-run, climb, dash, vault, slide, and grapple across neon-lit levels.


Modular FPS Combat: Shoot, aim, melee, and manage recoil using an advanced modular weapon system.


Physics-Based Traversal: Jump and grapple with real-time momentum and slope logic for dynamic flow.


Puzzle & Combat Hybrid: Mix cerebral hacking puzzles with adrenaline-filled firefights.


Dynamic Level Progression: Each level evolves—traversal, puzzle, stealth, combat—keeping gameplay fresh.

Indie Optimized: Lightweight, polished, and created by a solo dev for maximum efficiency and fun.

Screenshots & Devlog

More screenshots and devlogs coming soon. Follow this page to stay updated.





Controls

  • WASD: Move
  • Space: Jump
  • Shift: Sprint
  • Ctrl: Slide / Crouch
  • Right Mouse: Aim
  • Left Mouse: Fire
  • E: Interact
  • C: Grapple

Support & Funding

Your support will help bring NEON VEIL: Breach Protocol to Steam and beyond! Funding aids development, polishing, and new content.

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Wishlist & Follow

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— Built with FPS Engine | Solo Indie Dev Passion Project

Updated 3 hours ago
Published 8 days ago
StatusIn development
PlatformsWindows
AuthorKrishnamohan Yagneswaran
GenreShooter
TagsCyberpunk, Fast-Paced, FPS, Neon, Parkour, Sci-fi, storygame

Purchase

Buy Now
On Sale!
60% Off
$4.99 $1.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:

Project Sci Fi.zip [chapter 1] 141 MB

Development log