Devlog 1 – The Safehouse Isn’t Safe Anymore
Hey again, Operatives.
Following the simulation in Chapter 0, we enter the real game world. Welcome to Chapter 1 – where your safehouse has been hacked.
🏠 First Real Area – Compromised Safehouse You wake up in what used to be your secure zone. Now, it’s flickering with red lights, doors are jammed, and something’s corrupted the systems.
No cinematics. No exposition. You’re in control from the first second.
🔐 Minor Puzzle Mechanics Introduced This area introduces light puzzle elements — nothing overcomplicated, just enough to make you stop and think. The goal is to push you to observe, interact, and deduce.
Reroute power manually
Solve environmental logic puzzles
Override locked systems without direct guidance
React to environmental feedback (lights, sounds, movement)
Still no text popups. Still no hand-holding. Learn by failing.
🎯 Design Goal This chapter is about cause and effect. If you touch something, it reacts. If you ignore it, the world keeps shifting around you.
You begin to understand the rules of this universe — not through tutorials, but through trial, error, and intuition.
🧩 What’s Next Chapter 2 brings your first real enemy encounter. Rogue AI forces. Fast combat. And more movement freedom. You’ll need to master what you’ve learned — fast.
💬 Let me know your thoughts — feedback and ideas are always welcome. Until next time: observe everything, trust nothing.
— Krishnamohan Yagneswaran
Files
Get Project Sci Fi [In Development/Early Access]
Project Sci Fi [In Development/Early Access]
Status | In development |
Author | Krishnamohan Yagneswaran |
Genre | Shooter |
Tags | Cyberpunk, Fast-Paced, FPS, Neon, Parkour, Sci-fi, storygame |
More posts
- Chapter 1 Available now14 minutes ago
- Devlog 21 day ago
- Devlog 0 – Welcome to the Simulation (Chapter 0 Begins)3 days ago
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