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Devlog
Unity Mesh-Based Object Disintegration
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Devlog
Advanced Disintegration System Update
January 17, 2026
by
Krishnamohan Yagneswaran
I’ve finished a major update to the Advanced Mesh-Based Disintegration System, focusing on polish, usability, and production readiness. This update is Advanced-only and adds features that make the s...
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Devlog: Mesh-Based Object Disintegration (Basic & Advanced)
January 17, 2026
by
Krishnamohan Yagneswaran
Over the past few days, I’ve been working on a reusable disintegration system for Unity that focuses on behavior and structure, not flashy shaders. The goal was simple: Make objects break down natur...
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