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Unity Mesh-Based Object Disintegration

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Devlog

  • Advanced Disintegration System Update
    January 17, 2026 by Krishnamohan Yagneswaran
    I’ve finished a major update to the Advanced Mesh-Based Disintegration System, focusing on polish, usability, and production readiness. This update is Advanced-only and adds features that make the s... Continue reading
  • Devlog: Mesh-Based Object Disintegration (Basic & Advanced)
    January 17, 2026 by Krishnamohan Yagneswaran
    Over the past few days, I’ve been working on a reusable disintegration system for Unity that focuses on behavior and structure, not flashy shaders. The goal was simple: Make objects break down natur... Continue reading
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Updated 15 days ago